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3D Character Artist (Remote)

Fluid Games

3D Character Artist

Type: Freelance (per character / milestone-based)

Location: Remote

About the Project

We're a small 6-person team making a competitive platform fighter focused on high-level play, advanced training systems, and community-driven content. The game emphasizes mechanical depth, modular systems, and long-term competitive integrity. 

We are building a new IP with a distinct, stylized visual identity, and are looking for a 3D artist to help define our characters.

Responsibilities

  • Design high-quality, stylized 3D character models
  • Sculpt and optimize models for real-time performance
  • Integrate 3D assets into Godot, ensuring proper visual direction
  • Collaborate with animators and designers to ensure gameplay readability and visual design

Requirements

  • Strong portfolio demonstrating stylized 3D characters
  • Proficiency in industry tools
  • Experience creating game-ready assets (optimized meshes, clean UVs)
  • Working proficiency in English

Nice to have: 2D concepting, character design, or visual development / generalist skills. Not required, but would be very valuable and would increase the scope of work. Also 3D generalist skills beyond character work (environments / stages / props / etc), are also a plus.

Scope (Initial)

  • 2 full character models (expandable)
  • Deliverables include:
  • High-poly model
  • UVs and textures/materials
  • Implementation-ready files

How to Apply

  • Portfolio (ArtStation preferred; must include 3D character work)
  • Breakdown of at least one character 
  • Brief note on workflow and availability

How to Apply

If you meet the above requirements, please email your resume and portfolio to View email address on gamejobs.work with your name and role you are applying for in the subject line.

Vacancy posted 4 days ago
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