Software Engineer, Audio
$115k - $140kAbsurd Ventures
Summary
We are seeking a highly skilled and experienced Software Engineer to join our dynamic team. As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration. Optimize workflow and deliver rich content across large-scale dynamic environments. Develop robust, efficient tech that can support multiple projects.
Core Responsibilities
Join our talented team and play a crucial role in bringing immersive worlds to life. Together, we will create extraordinary experiences that redefine the boundaries of entertainment. Apply now and contribute to our innovative projects as a Software Engineer with Absurd Ventures.
The base pay range for this position is $115,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are seeking a highly skilled and experienced Software Engineer to join our dynamic team. As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration. Optimize workflow and deliver rich content across large-scale dynamic environments. Develop robust, efficient tech that can support multiple projects.
Core Responsibilities
- Design and develop innovative audio features tailored to the gameplay, stories, of our open world games.
- Design and implement systems and tools for the audio team's needs (such as sound propagation, environmental audio, dialogue systems, music, physics systems etc.).
- Maintain and optimize existing systems in Unreal Engine to ensure performance and functionality.
- Support sound teams in audio implementation workflows.
- Coordinate with teams across departments through structured collaboration and communication to promote seamless audio integration.
- Work with the sound design team to meet project requirements within performance and memory budgets.
- Bachelor's degree in Computer Science or related field or equivalent work experience.
- 5+ years of experience in programming within the video game industry.
- Strong proficiency in C++ and Unreal engine or other large-scale game engine architecture.
- Experience implementing interactive 3D audio in dynamic game-world environments.
- Experience with Audiokinetic Wwise or similar real-time audio framework.
- Knowledge of game engines and the constraints of game consoles.
- Ability to work independently and also within a multidisciplinary team where you can communicate ideas with the sound team and other engineers.
- Knowledge of real-world acoustics and sound propagation principles.
- Familiar with modern solutions to automated implementation pipelines.
- Passion for games, enthusiasm, initiative, and a strong work ethic.
- Previous work on AAA titles.
- Full-time job with benefits.
- Role is on-site in Santa Monica.
Join our talented team and play a crucial role in bringing immersive worlds to life. Together, we will create extraordinary experiences that redefine the boundaries of entertainment. Apply now and contribute to our innovative projects as a Software Engineer with Absurd Ventures.
The base pay range for this position is $115,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Vacancy posted 2 days ago
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