Game Design Lead, UGC (Roblox, Horizon Worlds, etc)
Univrse
Sobre Kluge Kluge Interactive es un estudio de juegos inmersivos que construye el futuro de la conexión humana a través de experiencias interactivas. Somos más conocidos por Synth Riders, uno de los juegos de ritmo más populares en AR/VR. También somos un estudio UGC experimentado, habiendo trabajado en Horizon Worlds desde 2021. El Rol Estamos contratando un Líder de Diseño de Juegos (División UGC) para liderar el diseño en múltiples proyectos simultáneos, comenzando con Horizon Worlds y Roblox, con miras a Fortnite (UEFN) y otras plataformas UGC. Este es un puesto de liderazgo que gestiona un equipo de seis diseñadores de juegos (la mayoría senior). Reportarás al Director de Diseño de Juegos UGC, saltarás entre proyectos en diferentes etapas de vida, mantendrás altos estándares de diseño y mentorearás/orientarás a otros líderes de diseño mientras colaboras estrechamente con ejecutivos de Kluge, producción, ingeniería, arte y partes externas. Requisitos Más de 8 años de experiencia profesional en diseño de juegos con títulos lanzados. Experiencia probada en liderazgo y gestión de personas; capaz de gestionar seis diseñadores (mayoría senior) y guiar a otros líderes de diseño. Experiencia práctica diseñando para plataformas UGC/sociales (ej. Horizon Worlds, Roblox) o experiencias multijugador/sociales equivalentes. Fortaleza en diseño de sistemas (progresión, recompensas/economías, desafíos, onboarding) e iteración informada por datos. Fuerte capacidad de prototipado y comodidad trabajando directamente en-editor (scripting visual o equivalente) para validar ideas rápidamente. Excelentes habilidades de comunicación y documentación; prospera en colaboración cross-disciplinaria y remota. Alto sentido de propiedad y autonomía; probada capacidad de cambiar de contexto entre múltiples proyectos live y en desarrollo sin perder calidad ni velocidad. Experiencia con Roblox, Horizon Worlds y apertura a otros ecosistemas UGC. Familiaridad con motores de juego y herramientas de scripting visual específicas de plataforma; Roblox/Lua es un plus. Antecedentes en live-ops/GaaS (telemetría, KPIs, pruebas A/B, eventos estacionales/de tiempo limitado). Experiencia diseñando para móvil y VR; conciencia de presupuestos de rendimiento y mejores prácticas de accesibilidad/comodidad. Experiencia estableciendo estándares de equipo, mentoreando ICs senior y realizando revisiones de diseño efectivas. Responsabilidades Liderar y gestionar un equipo de seis diseñadores; mentorear crecimiento, establecer estándares, dirigir revisiones y garantizar calidad/consistencia entre proyectos. Ser dueño del diseño de principio a fin para experiencias UGC: pilares, sistemas, especificaciones y balanceo adaptados a Horizon Worlds, Roblox y plataformas futuras. Cambiar de contexto eficientemente entre múltiples títulos en diferentes ciclos de vida; coordinar prioridades y desbloquear equipos mientras se mantiene el momentum. Guiar y apoyar a otros líderes de diseño, alineando visión, alcance y entrega mientras se refuerzan mejores prácticas y calidad de documentación. Prototipar e iterar rápidamente dentro de herramientas de plataforma para validar mecánicas, bucles y onboarding; impulsar mejoras basadas en datos. Colaborar cross-funcionalmente con producción, ingeniería, arte, audio y stakeholders externos para definir alcance, construir y lanzar en tiempo. Defender accesibilidad y comodidad en VR/móvil; asegurar que los diseños sean accesibles y performantes. Asociarse con liderazgo y BD/clientes según sea necesario para alinear objetivos, restricciones, hitos y planificación de recursos para el portafolio UGC. Condiciones del Puesto Rol de tiempo completo con compensación competitiva basada en experiencia. Totalmente remoto con horarios flexibles y fuerte autonomía. Un entorno creativo y de apoyo con un equipo diverso y altamente experimentado. Camino claro de crecimiento para escalar y evolucionar la organización de diseño UGC en múltiples plataformas. #J-18808-Ljbffr Univrse
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