Game Design Lead, Musica
Univrse
Sobre Kluge Kluge Interactive es un estudio de juegos inmersivos que construye el futuro de la conexión humana a través de experiencias interactivas. Somos conocidos por Synth Riders, uno de los juegos de ritmo más populares en Realidad Virtual, y ahora estamos expandiendo la franquicia a través de Realidad Aumentada y Nintendo Switch, con ambiciones para incluso más plataformas y dispositivos. El Rol Estamos contratando un "Game Designer" para liderar el diseño de juegos en Synth Riders. Colaborarás estrechamente con nuestro Director Creativo, quien históricamente ha liderado el diseño del título, para definir, evolucionar y lanzar características en múltiples plataformas, con un enfoque especial en sistemas de retención y progresión. Trabajarás de manera práctica para conceptualizar, prototipar, ajustar y documentar sistemas; asociándote de forma cross-funcional con productores, coreógrafos/mapeadores, ingenieros y QA, quienes históricamente han formado parte del proceso de diseño de juegos. Este rol reporta al Productor de Synth Riders, opera con un alto grado de autonomía, trabaja directamente con el liderazgo ejecutivo (CEO, COO, Director Creativo), y se espera que mentoree, y eventualmente gestione, a diseñadores de juegos adicionales a medida que el equipo crezca. Requisitos Más de 5 años de experiencia profesional en diseño de juegos con títulos lanzados. Experiencia práctica en el diseño de juegos de ritmo musical. Fortaleza en diseño de sistemas (progresión, recompensas/economías, curvas de dificultad, desafíos, objetivos) e iteración informada por datos. Experiencia en la construcción de características multi-plataforma (idealmente incluyendo VR/AR y consola/portátil) y en la adaptación de diseños a diferentes entradas, presupuestos de rendimiento y necesidades de comodidad/accesibilidad. Excelentes habilidades de comunicación y documentación; prospera en colaboraciones cross-disciplinarias y remotas. Alto sentido de propiedad y seguimiento; capaz de liderar a través de influencia y lanzar características de calidad de principio a fin. Experiencia con Unity y conciencia de las restricciones de rendimiento para hardware de clase VR y Switch. Fuerte capacidad de prototipado (greyboxing, ajuste, scripting básico) y comodidad trabajando directamente en el motor. Antecedentes en live-ops/GaaS (telemetría, KPIs, pruebas A/B, eventos estacionales). Familiaridad colaborando con mapeadores de beats/coreógrafos o diseño reactivo a la música. Experiencia mentoreando a otros diseñadores y estableciendo estándares de equipo. Responsabilidades Ser dueño del diseño de juegos para Synth Riders de principio a fin: pilares, sistemas, especificaciones y balanceo a través de VR, AR, Nintendo Switch y plataformas futuras. Diseñar retención y progresión: bucles meta, desafíos, recompensas, personalización, onboarding y ganchos de live-ops. Colaborar cross-funcionalmente con el Director Creativo, coreógrafos/mapeadores, productores, ingenieros, QA, arte y audio para definir el alcance, construir y lanzar nuevas características del juego. Usar datos + pruebas de juego para validar hipótesis, definir métricas de éxito y proteger el "feel" y la musicalidad mientras se optimiza el engagement. Documentar claramente (especificaciones de diseño, flujos, guías de ajuste, briefs de contenido) para desbloquear equipos y escalar la entrega. Defender las mejores prácticas de accesibilidad y comodidad en todas las plataformas. Mentorear a pares ahora y gestionar diseñadores junior a medida que el equipo se expanda. Potencialmente apoyar otros proyectos de ritmo musical en Kluge. Beneficios Rol de tiempo completo con compensación competitiva basada en la experiencia. Totalmente remoto con horarios flexibles y fuerte autonomía. Un entorno creativo y de apoyo con un equipo diverso y altamente experimentado. Camino claro de crecimiento para construir y liderar un equipo de diseño más grande a medida que Synth Riders se expanda. #J-18808-Ljbffr Univrse
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