Tools Engineer - User Interface (Retro Studios)
Nintendo of America
Retro Studios Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting‑edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward‑thinking culture. With year‑round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world‑class developers to stay inspired, balanced, and at the top of their game. Responsibilities Develop, maintain, and support Windows PC applications and libraries used for game content creation Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions Proactively engage with implementers to surface, document, and address pain points Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement Quickly learn and navigate unfamiliar codebases with minimal documentation Communicate clearly and consistently with cross‑functional teams to ensure alignment and issue resolution Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving Estimate work and contribute to team iteration planning Continuously expand technical knowledge by working across new areas of the toolset Contribute as a member of the broader engineering team to meet project and studio commitments *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. Summary of Requirements Proficiency building Windows desktop applications with C# / WPF Strong understanding of MVVM patterns Ability to design intuitive, user‑friendly GUIs 2 - 6 years’ experience in game development or related industry preferred. Preferred Understanding of UI/UX principles Knowledge of internal WPF implementation details Experience creating new, reusable UI controls Previous GameDev experience Familiarity with build pipelines Familiarity with workflows needs of different departments. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other. #J-18808-Ljbffr Nintendo
- Retro Studios Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd... ...Provide technical leadership, mentoring engineers and setting standards for engineering excellence... ...solutions Design, build, and maintain tools, applications, libraries, and plugins...SuggestedWork from home
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- Nintendo of America Inc. is seeking a developer at Retro Studios in Austin, Texas, to build and maintain Windows PC applications for game... ...with cross-functional teams to streamline workflows and improve tools. Our welcoming environment values innovation, kindness, and...Suggested
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- Nintendo of America Inc. is seeking a seasoned engineer at Retro Studios in Austin, Texas, to architect and evolve large-scale gaming systems. The... ...teams. This role emphasizes hands-on contributions to tool design and implementation, ensuring efficient game content...Suggested
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...Today, the Enphase Energy System enables users to make, use, save, and sell their own... ...conversion. As our Principal Mechanical Design Engineer, you will own the structural envelope... ...; you pick the right method for every interface and know the trade‑offs cold CAD power...Contract workWork at officeWorldwide$96k - $132k
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- A leading technology company in Austin, Texas is seeking a Profiling Tools Engineer to develop performance analysis tools for GPUs. This role involves collaborating with various teams to innovate and optimize the tools for better performance feedback. Candidates are required...
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A leading engineering consultancy is seeking a Tool Engineering Manager in Austin, Texas. This role involves leading a team of engineers dedicated to the design and fabrication of production tools. The ideal candidate will have over 7 years of experience in tooling with...- AMD in Austin, TX is seeking a software engineer for its CPU Architecture Team. You'll develop tools to enhance AMD’s processors and improve performance and reliability. The role requires strong skills in C/C++, experience with CPU architecture, and the ability to collaborate...
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