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Lead Level Designer - BGE2 - (M/F/NB)

Full-time

Ubisoft

Job Description Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover—either solo or with friends. If you’re looking for a unique adventure, join our team to help us create System 3! Why we need you: The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality. What you’ll do: Responsibilities: You’ll be at the heart of design decisions, working directly with the project leads. Vision & Consistency Define and communicate the level design vision with the leads (World, Game, Narrative, Art) Ensure consistency across locations, from concept through final implementation Develop a clear and understandable design language for the player Design & Player Experience Ensure the creation of gameplay situations that are clear, intuitive, and engaging Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun Iteration & Continuous Improvement Place playtesting at the center of the process Analyze player behavior Refine designs through iteration Team Management Lead a team of 6–7 Level Designers Help less experienced team members develop their skills by sharing best practices Empower senior team members to take ownership of key areas Create a clear framework without being prescriptive: explain, persuade, and align Organization & Documentation Anticipate risks, workload, and dependencies Facilitate smooth communication with the gameplay, art, and tech teams Define, document, and implement simple and effective processes Document best practices and world-building guidelines Your future work environment: You’ll join a team of level designers and report to the World Director : Cédric BARTHEZ What We’re Looking For: You have previously worked on AAA games and have shipped multiple games—these are mandatory requirements for supporting our teams. Knowledge of open-world games is a plus! You’re comfortable: taking a step back to look at a system objectively simplifying a complex experience putting yourself in the player’s shoes Key Skills for This Role Level Design Excellent proficiency in 3D level design Strong UX sensibility applied to level design Methodology & Production Experience with iterative design (prototype → test → improvement) Ability to anticipate problems and dependencies Good understanding of 3D engines and pipelines Communication & Leadership Ability to justify your decisions Challenge requests without causing roadblocks Find the right balance between quality, time, and constraints Communicate regularly Structuring Be comfortable with documentation Esta

Vacancy posted 2 days ago
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