Senior UX Interface Designer
Computer World Services (CWS)Corporation
Falls Church, VAComputer World Services – Viction /Full-time /RemoteWe are seeking a Senior UX Interface Designer with a genuine, discerning visual sensibility who can recognize the difference between a screen that merely functions and one that commands attention, builds trust, and makes an athlete want to keep coming back. This is not a role for someone who executes a design system without aesthetic judgment. We need a designer who has a point of view, can defend it, and can elevate our product visually while remaining disciplined within our design constraints.This role owns the Presentation Layer — how the product is formatted in terms of fonts, graphics, and animation, along with intuitive navigation. Key focus areas include innate visual design sensibility applied to a premium dark-surface consumer product; identity-driven, personalized experiences that adapt to each user's performance profile; high-quality motion and interaction design that communicates performance and progress; and action-oriented workflows that eliminate passive data consumption.This is a startup environment where the ideal candidate thrives building from 0->1, is comfortable with ambiguity, and takes ownership rather than waiting for direction. We move fast, hold a high visual standard, and ship against hard dates. We also leverage modern AI-assisted development tools to accelerate delivery; comfort in these environments is a must.Key Tasks & ResponsibilitiesVisual Design Leadership (Defining Responsibility)Own the overall aesthetic standard of the product: typography application, spatial rhythm, depth hierarchy, color restraint, icon quality, and component polishEnsure the product reads as a premium consumer tool — not a clinical health app, generic fitness tracker, or scaled-up spreadsheetApply visual judgment to commercial surfaces (marketplace, subscription tiers, upsell moments) while maintaining trust in the systemBuild and maintain the authoritative Figma (or equivalent) design system: token library (colors, type ramps, spacing, radius, motion), component library, and identity cell documentationIdentity-Driven & Personalized Experience DesignDesign the identity recoloring moment in onboarding as the signature emotional beat of the product — a real-time ambient palette transition that feels intentional, earned, and beautifulEnsure the primary dashboard identity symbols function coherently as both the user's visual identity expression and the entry point to the AI coaching layerDesign the shareable identity card in both quiet (clean, restrained) and expressive (gamified, bold numbers) aesthetic modesEnsure scoring loops, streak mechanics, and progression tier displays feel motivating and identity-consistent — not a generic gamification modelMotion Design & Interaction (Critical)Design and spec all animated moments, including the readiness score arc animation, the pre-launch cinematic welcome experience, identity ambient recolor, mission/achievement completion states, AI coaching insight reveals, and score/pillar change revealsDefine motion standards for the full product: screen transitions, micro-interactions, press states, loading states, skeleton screens, empty states, and error statesProduce implementation-ready motion specs for multiple devices: Bodymovin/Lottie files, timing curves, duration values, and engineering handoff notesUX/UI Design Across the Full Screen InventoryDesign action-oriented experiences that tell the user what to do next; every screen should have a clear direction rather than a passive display of dataTranslate complex biomarker, wearable, and AI-generated data into interfaces that are immediately readable and emotionally resonant — not dense, clinical, or overwhelmingDesign the dashboard priority engine as the product's daily engagement surface — one that feels like a coach, not a notification listDesign an AI coaching modal as a distinct experience layer, and maintain high-fidelity designs across iOS, Android, and Web simultaneously (design once, build anywhere)Cross-Platform Consistency & Engineering CollaborationEnsure a unified visual and interaction experience across iOS, Android, and Web — respecting platform-specific behaviors without fracturing the design systemEducation & Experience 5+ years of experience in UX/UI and product design, with at least 2 years designing for mobile (iOS/Android) at a consumer product companyMust DemonstrateUnderstanding of color as a functional system communicating status, identity, causality, and trustProficiency in Figma or equivalent — component libraries, auto-layout, design tokens, prototyping, and developer handoffProficiency in motion/animation tools (Lottie, After Effects, Framer, or equivalent) with demonstrated ability to spec animations for engineering implementationComfort with AI-assisted development tools such as Lovable, Cursor, or similar, and willingness to adopt new tooling quicklyPreferred QualificationsExperience designing for health, fitness, performance, or biomarker applicationsExperience designing consumer commerce surfaces in a trust-sensitive context, including in-app purchases, subscription tier presentations, or health/telehealth marketplacesFamiliarity with React Native / Expo design constraints: safe areas, platform-specific scroll physics, gesture models, and native component behaviorLight front-end knowledge (TypeScript, React Native, CSS) sufficient to assess implementation fidelity and communicate specific divergence from design intentExperience designing gamification and progression systems: achievement states, streak mechanics, leaderboard displays, tier progressionFamiliarity with identity-adaptive or multi-theme design systems: real-time palette shifts, persona-keyed visual treatments, multi-tier token managementExperience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal animations, celebration states) and demonstrated ability to art-direct sound, motion, and timing togetherCertifications Applicable certifications are a plusOther (Travel, Work Environment, DoD 8570 Requirements, Administrative Notes, etc.)Fast-paced, milestone-driven startup environment with hard ship dates; role leverages AI-assisted development tools (Cursor, Lovable, and equivalents) to accelerate design and development velocityThis position is a remote work from home roleComputer World Services is an affirmative action and equal employment opportunity employer. Current employees and/or qualified applicants will receive consideration for employment without regard to race, color, religion, sex, disability, age, sexual orientation, gender identity, national origin, disability, protected veteran status, genetic information or any other characteristic protected by local, state, or federal laws, rules, or regulations.Computer World Services is committed to the full inclusion of all qualified individuals. As part of this commitment, Computer World Services will ensure that individuals with disabilities (IWD) are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact Human Resources at [email protected].We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
$113k - $188k
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