Artiste sénior.e en environnement / Senior Environment Artist
$114.3k - $156.2kElectronic Arts Ltd
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build. Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Senior Environment Artist you will partner with the Senior Art Director and play a foundational role in establishing the visual language, world identity, and material style for new game projects from the ground up. You will create high-quality, real-time assets, modular kits, and full environments for playable demos, prototypes, and vertical slices. You possess a deep understanding of world-building, composition, and game engine implementation, combined with the craft leadership to set production standards. This role will offer opportunities to provide mentorship, lead reviews, and help guide the overall direction of the environment art discipline. This is a hybrid role, onsite three days a week in Redwood City, California, Montreal or Vancouver Canada. As the Senior Environment Artist you will report to the Senior Art Director. Responsibilities: Create high-quality real-time environments, architecture, props, and modular kits for playable demos, prototypes, and vertical slices. Establish the environment art quality bar and production standards , while providing mentorship, feedback, and craft direction. Partner closely with Art Direction to define the project's visual language, materials, scale, color, composition, and overall world identity . Design modular environment content that can be reused, adapted, and expanded as the project and gameplay evolves. Collaborate with Technical Art and Engineering on procedural, scalable, and efficient environment workflows for real-time production. Ensure playable spaces support composition, texturing, lighting, readability, navigation, and gameplay clarity while staying cohesive with the established visual direction. Lead environment reviews across internal and external production , helping maintain quality, guide priorities, and support future team growth. Qualifications: Demonstrated expertise in AAA game development with 8+ years of professional environment art experience and shipped console or PC titles. Strong portfolio showing high-quality real-time environments, architecture, props, modular world-building, and visual storytelling. Experience mentoring artists, leading art reviews, and providing craft direction is required; experience leading or managing small internal or external art teams is preferred. Deep understanding of modeling, UVs, texturing, materials, optimization, modular construction, and real-time environment production. Strong artistic sensibility across composition, scale, color, lighting, shape language, materials, and gameplay readability. Strong experience with modern environment pipelines and tools such as Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity, Frostbite, or comparable tools and engines. Experience adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, UGC systems, or AI-assisted content pipelines is a plus. We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team. Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USD
$114.3k - $156.2k
...Pour visualiser la description de poste en français, veuillez sélectionner le fran... ..., safer, and more rewarding. As a Senior Environment Artist you will partner with the Senior Art Director... ...Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 -...SeniorFull time3 days per week$133.5k - $186.4k
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