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Technical Artist

Insight Global

Job Description

We're looking for a versatile, engineering-deep Technical Artist to help build the future of AI-assisted game creation for VR. This role sits at the intersection of game engines, real-time rendering, content pipelines, and LLM agent systems: you'll build the agentic platforms that turn natural-language prompts into playable 3D games, ship the rendering and gameplay systems those games run on, and create the asset pipelines, primitive libraries, and automated testing that make it all reliable. You'll work fluidly across engine code, web tooling, AI agent prompts, and game content — owning systems end to end.

Responsibilities

• Design and build AI-agent game-creation platforms: multi-agent orchestration pipelines, intent-graph architectures, prompt/skill/subagent design, and LLM integration into both tools and live gameplay.

• Ship real-time rendering and gameplay systems — global illumination, ambient occlusion, shadows, GPU instancing, physics, character controllers, and server-authoritative multiplayer netcode.

• Build and maintain 3D asset pipelines: USD authoring and ingestion, asset-to-code generation, model optimization, and reusable gameplay primitive and kit libraries.

• Create agent-driven automation and testing infrastructure: visual verification, headless engine control, golden-baseline regression suites, and developer tooling.

• Build creator-facing product surfaces (React/TypeScript web studios, debug UIs, live tuning controls) that make complex systems approachable.

• Prototype rapidly, validate with playable demos, and harden prototypes into tested, production-quality platforms.

We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to View email address on click.appcast.io learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy:

Skills and Requirements

• 4+ years in technical art, game engineering, or real-time 3D development.

• Strong programming skills in two or more of: C++, Rust, Zig, Python, TypeScript , with the ability to move between engine internals, tooling, and web code.

• Hands-on experience with real-time rendering (shaders, lighting, instancing) or game runtime systems (physics, animation, netcode).

• Experience building with LLMs or AI agent systems: orchestration, prompt engineering, tool/skill design, or AI-assisted developer workflows.

• Experience with 3D content pipelines and interchange formats (USD, glTF, FBX).

• Strong testing discipline and experience working in large, code-reviewed codebases. • Experience shipping multi-agent LLM systems end to end (planners, code-writers, validators, adversarial evaluation).

• Graphics depth: global illumination techniques, post-processing, WGSL/WebGPU, or software rendering.

• Multiplayer engineering: wire-format design, client prediction, anti-cheat validation, and security-minded reviews.

• Full-stack product experience (React/Next.js) building creator tools or live-service dashboards.

• Procedural content generation, gameplay kit/primitive library design, or LLM-driven content systems.

• Experience leading demos and turning ambiguous prototypes into platform-quality systems.

Vacancy posted 4 days ago
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