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Realistic 3D Material Artist, Senior

Room 8 Studio

The next great challenge is coming: As Material Artist, you will work with the Environment & Props team to develop materials that push the realism within the games. You'll help define material and asset workflows, improve existing practices, and build a library of materials to be used by all art disciplines. Superpowers you have are Work closely with leads and art teams to create high-fidelity materials via Substance Designer/Painter; Help build and maintain the studio’s Substance library of materials & utilities; Help build and maintain complex in-engine materials using a proprietary material editor; Work with the Art Manager and Production to deliver time estimates for texture/material creation; Be proactive and self-motivated, and research new tools and techniques to create more efficient and visually appealing environments; Create documentation & tutorials, and requirements for the new pipelines & techniques; Collaborate with 3D artists, designers, and other development teams to understand and meet content creator needs of the game; Creates environment assets and scenes while considering hardware and design limitations and the overall art vision of the project; Mentors less experienced members of the team. You're a rockstar if you have Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist; Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye; Expert skills in Substance Designer/Painter; Solid understanding of PBR rendering and the interaction between materials and lighting; Experience working with game engines and various real-time rendering software; Prior knowledge and experience crafting 3D environment assets and scenes demonstrating; Solid understanding of color theory and experience creating balanced color palettes with strong appeal; Good sense of form, volume, structure, and silhouette; Strong understanding of composition and balance; Solid understanding of efficient low poly mesh techniques; Strong UV layout techniques; Understanding of Texel density, memory limitations, etc.; Ability to follow concept/reference and ability to work with a wide range of styles with minimal concept and direction; Strong understanding of modular level creation methods; Experience with high poly sculpting and modelling software such as Z-Brush & Maya; Good verbal and written communication skills; Strong time management, organisationals skills, and ability to prioritise tasks/requests in order to meet deadlines. #J-18808-Ljbffr Room 8 Studio

Vacancy posted 1 day ago
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