Build Systems Engineer
$100k - $140k2K Games
Who We Are At 2K we create some of the most iconic and culture-shaping video games in entertainment including NBA 2K one of the top-selling franchises in the world and legendary titles like BioShock Borderlands Mafia Sid Meiers Civilization and XCOM as well as fan favorites WWE 2K TopSpin and PGA TOUR 2K . We build unforgettable experiences by pushing the boundaries of creativity authenticity and innovation across every genre.
Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts Firaxis Games Hangar 13 Cat Daddy Games 31st Union Cloud Chamber Gearbox HB Studios and 2K SportsLab create world-class experiences across platforms.
But what truly powers 2K is our people.
We believe the best ideas come from teams that feel empowered supported and inspired. As an equal opportunity employer we are committed to fostering a diverse inclusive workplace where people are encouraged to come as they are and do their best work.
What We Need
We are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate support and optimize standardized build environments across both Unreal Engines Horde and this role you will help ensure the reliability scalability and efficiency of our build pipelines by automating workflows managing continuous integration pipelines and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances.
The ideal candidate will bring strong technical expertise a proactive problem-solving mindset and hands-on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers platform engineers and DevOps/TechOps teams to streamline game production workflows deploy standardized build configurations across multiple studios and implement robust observability solutions. By balancing day-to-day operational support with long-term infrastructure improvements you will create reusable automation maintain technical documentation and help drive continuous integration best practices across our entire development ecosystem.
Duties
Guide the migration of studio build pipelines to cloud environments ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.
Maintain and optimize existing build systems focusing on both Unreal Horde and Jenkins for operational performance and stability.
Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.
Develop build automation scripts and maintain reusable pipeline components.
Assist in integrating related services plugins and automation tools into CI/CD workflows.
Support observability solutions to monitor build ecosystems and track cloud service performance metrics.
Create clear documentation and promote build automation and CI/CD best practices across teams.
Collaborate with Perforce specialists to ensure reliable source control integration.
Provide technical support guidance and troubleshooting assistance to internal development and build teams.
Must-Haves
Practical experience running and maintaining Production level build systems supporting game development pipelines.
Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS Azure or GCP) with a track record of maintaining high uptime and performance.
Hands-on experience applying CI/CD Agile and DevOps methodologies within software or game development pipelines.
Proficiency in scripting and automation using languages such as Python C# or similar.
Working knowledge of Infrastructure as Code tools (Terraform Ansible) to manage compute capacity and cloud infrastructure.
Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.
Solid OS troubleshooting skills across both Windows and Linux environments.
Strong problem-solving ability to isolate and resolve build pipeline failures quickly.
Clear communication and collaborative skills when working cross-functionally with engineers studios and external stakeholders.
Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space.
The pay range for this position in California at the start of employment is expected to be between $100000 and $140000 per Year. However base pay offered is based on market location and may vary further depending on individualized factors for job candidates such as job-related knowledge skills experience and other objective business considerations.
Subject to those same considerations the total compensation package for employees in regular roles may also include other elements including a bonus and/or equity awards in addition to a full range of medical financial and/or other benefits provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired employee will be in an at-will position and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time including for reasons related to individual performance company or individual department/team perf ormance and market factors.
As an equal opportunity employer we are committed to ensuring that qualified indi viduals with disabilities are provided reasonable accommo dation to participate in the job application or interview process to perform their essential job functions and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employ ees or conduct interviews and when emailing only use accounts.
Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship.
#LI-Hybrid
Required Experience:
IC
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