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Senior Technical Animator

$1,000 per month
Full-time

People Can Fly

Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead. Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe. Autonomously Implementing rigging for characters in Maya including cloth, physics and hair setups. Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets. Create new riggings Create retargeting systems/tools for old rigging to new rigging. Share ownership of pipeline tools and working with engine and project leads on continuous improvement of those engine tools. Support the team regarding the technical ownership of the team’s output in providing clean assets or code within established systems and requirements. Providing R&D projects, pipeline and workflow improvements and proceeding with post-mortems and its implementation. Tackle the most technically difficult bugfixing efforts. Sharing knowledge with less experienced peers. Occasionally support the team in recruitment projects with HR collaboration. Occasionally support new hires onboarding process. Description de poste Mettre en place et assurer le bon fonctionnement du processus de production et de développement logiciel, et respecter les délais en collaboration avec le responsable. Création de gréements et d'habillages de haute qualité pour les personnages, les créatures et les accessoires, adaptés techniquement au projet afin de restituer l'univers souhaité. Mise en place autonome du montage des personnages dans Maya, y compris les configurations relatives aux textiles, à la physique et aux cheveux. Travailler en étroite collaboration avec les modeleurs 3D et les animateurs afin d'assurer un pipeline de développement harmonieux et de fournir des actifs de haute qualité. Créer de nouveaux gréements. Créer des systèmes/outils de réorientation permettant de passer d'un ancien système de gréement à un nouveau. Partager la responsabilité des outils du processus et collaborer avec les responsables des moteurs et des projets afin d'améliorer en permanence ces outils. Assister l'équipe en matière de responsabilité technique sur les livrables de l'équipe, en fournissant des ressources ou du code de qualité dans le respect des systèmes et des exigences définis. Mener à bien des projets de recherche et développement, apporter des améliorations au processus et au flux de travail, et procéder à des analyses rétrospectives ainsi qu'à leur mise en pratique. Adoptez les tâches de correction de bogues les plus complexes sur le plan technique. Partager ses connaissances avec des collègues moins chevronnés. Apporter occasionnellement son aide à l'équipe dans le cadre de projets de recrutement, en collaboration avec les RH. Soutenir occasionnellement le processus d'intégration des nouveaux employés 5+ years of experience in Technical Animation or similar Involved in the production cycle of at least 2 titles Strong experience with Python code. Knowledge of Houdini Excellent communication skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation. Expert knowledge of Maya, specializing in rigging/skinning. Expert understanding of anatomy and character movement. Knowledge of facial rigs for games, television or film. Strong knowledge of topology requirements for old and new 3D models. Experience in physics simulation on cloth, hair and other physics items. Knowledge of current and future technology and trends in video games. Familiarity with Maya art export/production pipelines including notably character/animation related features. Self-motivation. Strong verbal and written communication skills in English. Qualifications Au moins 5 ans d'expérience dans le domaine de l'animation technique ou dans un domaine similaire A participé au cycle de production d'au moins deux titres Expérience approfondie du langage Python. Connaissance de Houdini Excellentes compétences en communication, avec la capacité de formuler clairement des observations techniques concernant les tâches, les installations, les outils et la documentation. Connaissance approfondie de Maya, avec une spécialisation dans le gréement et l'habillage. Une maîtrise approfondie de l'anatomie et des mouvements des personnages. Connaissance des montages de visage pour les jeux, la télévision ou le cinéma Maîtrise approfondie des exigences topologiques applicables aux modèles 3D anciens et nouveaux. Expérience dans la simulation physique des textiles, des cheveux et d'autres éléments physiques. Connaissance des technologies et des tendances actuelles et à venir dans le domaine des jeux vidéo. Maîtrise des processus d'exportation et de production artistiques sous Maya, notamment des fonctionnalités liées aux personnages et à l'animation. Motivation personnelle Excellente aptitudes à la communication orale et écrite en anglais Ce que nous offrons: Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle). Une couverture dentaire complète, y compris les soins dentaires. La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. Une semaine de congé payé pendant les vacances d’hiver. 20 jours de congé payé et 5 jours de congé de maladie payé. Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge. Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial. L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font. -------------------------------------------------------------------------------------------------------------- What we offer: Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). Full Dental coverage, including major dental. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental well-being sessions are included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier. -------------------------------------------------------------------------------------------- People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Vacancy posted 1 day ago
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