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Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)

Amber Studio

New York, NY
  • Remote job

Amber Studio busca un perfil de Technical Artist para un proyecto de remoto centrado en la optimización de un juego AA en Unreal Engine 5 para cloud streaming , con disponibilidad en Américas o Europa. Se trata de una colaboración de 4 meses , enfocada en calidad visual, rendimiento y preservación del estilo artístico. Descripción del rol Se incorporará a un equipo formado por ingenieros de Unreal , otros technical artists , diseñadores de UX , QAs y producción. El trabajo se centrará en contenido y GPU , no en código, y requerirá equilibrar presupuesto de hardware, calidad visual y legibilidad sin sacrificar el aspecto original. El proyecto consiste en adaptar una experiencia narrativa, cargada de contenido y basada en una franquicia muy reconocida, a una plataforma de streaming con restricciones técnicas más ajustadas que la versión de PC. Responsabilidades Analizar coste de GPU y uso de memoria con Unreal Insights , RenderDoc y herramientas similares. Priorizar mejoras a partir de datos de profiling, verificando que cada cambio aporte una ganancia medible sin pérdida visible de calidad. Derivar a ingeniería los cuellos de botella que no correspondan al área artística, aportando datos de profiling. Reducir coste de shaders , overdraw , draw calls y memoria de texturas. Ajustar Lumen , Nanite y Virtual Shadow Maps para mejorar el rendimiento. Crear LODs y simplificar materiales cuando los ajustes globales no sean suficientes. Proteger el estilo artístico, revisando cada optimización frente al aspecto original: contornos, sombreado, efectos de post-proceso, iluminación y niebla. Comprobar cómo se conservan las líneas y el detalle fino bajo cloud streaming , ajustando el contenido cuando sea necesario. Definir presupuestos de contenido y ayudar a ingeniería a afinar los ajustes de escalabilidad. Construir herramientas de editor y validaciones para detectar problemas de presupuesto. Detectar riesgos visuales y de rendimiento de forma temprana, explicando compromisos a interlocutores internos y externos. Requisitos Al menos 4 años como Technical Artist en videojuegos, incluyendo proyectos grandes o complejos. Al menos 3 años de experiencia práctica con Unreal Engine 4 o 5 . Experiencia demostrable perfilando y optimizando contenido en juegos en producción mediante herramientas de GPU y memoria. Sólidos conocimientos de materials , texturas, LODs , iluminación, VFX y animación. Experiencia práctica con Lumen , Nanite y Virtual Shadow Maps . Dominio del real-time rendering , incluyendo optimización de shaders y materiales, reducción de overdraw y gestión de memoria de texturas. Experiencia construyendo herramientas de editor de Unreal o scripts de validación. Experiencia con Perforce o un sistema similar de control de versiones. Capacidad para explicar compromisos entre calidad visual y rendimiento a personas no técnicas, en inglés, oral y escrito. Se valorará Experiencia optimizando visuals estilizados, no fotorealistas o con fuerte postproceso. Comprensión de cómo el cloud streaming y la codificación de vídeo afectan a la calidad visual. Experiencia portando o rebajando juegos a hardware de menor especificación. Experiencia con Unreal Engine 5.5 o posterior. Experiencia colaborando con equipos externalizados y partners de desarrollo externos. Haber lanzado al menos un título AAA o AA de alta calidad. Proceso Preselección de perfil por parte del equipo de Talent Acquisition. Entrevista inicial para revisar experiencia, habilidades y encaje con el puesto. Prueba técnica para demostrar capacidades. Entrevistas técnicas y culturales con el equipo finalista. Beneficios Entorno profesional, cercano y dinámico. Equipo con talento y apoyo continuo entre compañeros. Oportunidad de generar impacto en una industria creativa en crecimiento. #J-18808-Ljbffr Amber Studio

Vacancy posted 9 hours ago
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