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UI Designer

Univrse

Sobre Kluge Kluge Interactive es un estudio de juegos inmersivos que está construyendo el futuro de la conexión humana mediante experiencias inmersivas. Somos conocidos por Synth Riders, uno de los juegos de ritmo más populares en VR, y ahora estamos expandiendo la franquicia a través de AR y Nintendo Switch, con ambiciones para más plataformas y dispositivos en el futuro. También desarrollamos títulos llenos de acción como Final Fury, un juego de lucha arcade reimaginado para VR. El Rol Estamos contratando a un Diseñador/a de UI para apoyar a los equipos de Synth Riders y Final Fury. Colaborarás con diseñadores, desarrolladores y artistas para crear interfaces de usuario intuitivas y atractivas que mejoren el gameplay y la experiencia del usuario en múltiples plataformas. Este puesto reporta al Lead UX/UI Designer y se centra en implementar elementos de UI consistentes y de alta calidad, adaptándose a las necesidades de cada proyecto. Trabajarás en un entorno de ritmo rápido, contribuyendo tanto a actualizaciones de live ops como a nuevas Requisitos 3-5 años de experiencia profesional en diseño de UI para videojuegos. Experiencia enviando interfaces de juegos al mercado, con un portafolio que demuestre flujos de UI intuitivos y consistencia visual. Dominio de herramientas de diseño como Figma y familiaridad con motores de juego (ej. Unity) para implementación. Sólido entendimiento de principios de UI para experiencias multiplataforma, incluyendo restricciones de VR/AR y adaptaciones para móvil/consola. Excelentes habilidades de comunicación; prospera en colaboración multidisciplinaria y remota. Requisitos Deseados Experiencia con juegos de ritmo o acción en VR/AR (ej. UI para interfaces dinámicas o sistemas de progresión). Conocimiento de mejores prácticas de accesibilidad y optimización de rendimiento para UI (ej. inputs de baja latencia, comodidad en VR). Experiencia en prototipado de elementos UI e iteración basada en feedback de playtesting. Familiaridad con flujos ágiles y herramientas como Jira o Asana para gestión de tareas. Experiencia diseñando prototipos interactivos. Experiencia con herramientas de motion design (ej. After Effects) para crear mockups animados. Responsabilidades Diseñar e iterar elementos de UI para Synth Riders y Final Fury, garantizando consistencia, usabilidad y alineación con las mecánicas del juego. Colaborar con el Lead UX/UI Designer, desarrolladores y artistas para implementar interfaces que apoyen retención, progresión y onboarding. Adaptar la UI a múltiples plataformas, considerando métodos de entrada, presupuestos de rendimiento y necesidades de accesibilidad. Realizar playtests y refinar diseños con feedback, enfocándose en el “feel” y el engagement. Documentar diseños (wireframes, flujos, especificaciones) para facilitar el handoff al equipo y la iteración. Apoyar actualizaciones de live ops y nuevas características, contribuyendo a una experiencia de usuario fluida. Beneficios Puesto de tiempo completo con compensación competitiva según experiencia. 100 % remoto con horarios flexibles y alta autonomía. Un entorno creativo y de apoyo con un equipo diverso y altamente experimentado. Camino claro de crecimiento para asumir más liderazgo a medida que el equipo de UI/UX se expanda. #J-18808-Ljbffr Univrse

Vacancy posted 3 days ago
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