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Patriam Studios contratando 3D Junior Environment Artist, Remoto

Patriam Studios

Patriam Studios contratando 3D Junior Environment Artist, Remoto Patriam Studios está ampliando su equipo de desarrollo remoto en Nueva Zelanda y busca un Junior Environment Artist orientado a lo medieval. Este puesto de nivel de entrada está diseñado para un artista 3D aspirante que quiere obtener experiencia real en la industria, trabajar con un equipo remoto y ayudar a construir un mundo visualmente impactante y de inspiración medieval. Si tiene una gran pasión por la historia arquitectónica, la construcción de mundos y la ambientación de escenarios, se invita a revisar las especificaciones del rol. Resumen del puesto Patriam Studios ofrece una oportunidad excepcional para creadores locales interesados en el desarrollo de videojuegos. Como Junior Environment Artist , se encargará de crear arquitectura medieval estilizada, props atmosféricos y objetos detallados que sostendrán la narrativa de Patriam: Saga of Roljar. Trabajando completamente desde casa bajo la guía de líderes de arte senior, el candidato desarrollará activos modulares y ejecutará una ambientación cuidadosa para convertir paisajes digitales vacíos en entornos históricos vivos. Principales responsabilidades Modelado de activos 3D : diseñar, modelar y esculpir una diversa gama de activos medievales, incluyendo arquitectura fortificada, ruinas domésticas simples, follaje y props internos. Flujos de trabajo modulares : desarrollar e implementar kits modulares de edificios (muros, techos, columnas) para construir estructuras variadas de forma eficiente sin sacrificar rendimiento. Ambientación y distribución : disponer props, decals y estructuras dentro del motor de juego para crear composiciones atractivas, rutas de juego claras y narrativa visual. Texturizado PBR y optimización : aplicar texturas de alta calidad que capturen la apariencia envejecida y robusta de entornos históricos manteniendo densidad de texel y límites de presupuesto. Requisitos técnicos Competencia en DCC : habilidades sólidas en paquetes 3D como Maya o Blender para modelado duro y arquitectónico. Esculpado y texturizado : experiencia usando ZBrush para detalles orgánicos de piedra/madera, junto con Substance Suite para aplicación de materiales PBR. Integración en motor : familiaridad básica con importación de assets, configuración de colisiones y ensamblaje de escenas en motores modernos ( Unreal Engine o Unity ). Portafolio : portafolio dedicado que muestre arte de entorno, incluyendo desgloses de assets, wireframes y ejemplos de diseños estructurales completos. Trabajar con el equipo Flexibilidad remota, conexión local: Aunque el flujo de trabajo es 100% remoto, este puesto está abierto solo a talento que resida en Nueva Zelanda para garantizar horarios de trabajo coincidentes y apoyar la industria local del desarrollo de videojuegos. Lo que ofrecemos Mentoría estructurada en la industria : aprender convenciones de nomenclatura, optimización de pipelines y composición de escenas directamente de profesionales experimentados. Compensación alineada a la industria : este puesto junior presenta un salario inicial competitivo acorde al mercado de Nueva Zelanda (normalmente NZD 55,000 – 70,000 al año para rutas artísticas a tiempo completo). Autonomía creativa : un entorno de estudio que permite que las ideas de diseño contribuyan directamente al universo del juego. #J-18808-Ljbffr Patriam Studios

Vacancy posted 5 days ago
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