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Artiste d'environnement / Environment Artist - Remote

$1,000 per month
Full-time

People Can Fly

Objectif principal du rôle Produire efficacement des niveaux jouables en se basant sur la vision des directeurs artistiques et des besoins en matière de conception de niveaux. Collaboration au sein du studio Art Coneptuel, art des personnages, art de l'environment, art technique, conception de niveau et l'animation Responsabilités Maintenir la direction artistique et la qualité Produire efficacement des niveaux jouables en se basant sur la vision des directeurs artistiques et les besoins de la conception des niveaux avec la coopération du responsable. Créer la géométrie du monde et la composition des niveaux dans Unreal Engine. Redessiner les éléments existants pour leur donner une nouvelle forme. Bloquer les modules et les niveaux, créer les premiers éléments. Production/Délais Produire des travaux dans le respect des spécifications et maintenir les flux de travail dans les délais impartis. Retour d'information Modéliser les actifs des mandataires. Participer aux évaluations, s'adapter et mettre en pratique le retour d'information des responsables et des collègues d'une manière professionnelle. Collaboration/communication Participer à des initiatives de recherche et développement, afin d'explorer de nouvelles techniques et de mettre en place des améliorations aux pipelines et aux flux de travail. ​​​​​​​___________________________________________________________________ Main goal of the role To effectively produce playable levels based on Art directors vision and Level design needs Collaboration within the studio Concept Art, Character Art, Environment Art, Tech Art, Level Design, Animation Duties Maintain artistic direction and quality To effectively produce playable levels based on Art directors vision and Level design needs with lead cooperation. Creating world geometry and composition for levels in Unreal Engine. Redesigning existing assets to new forms. Blocking out modules and levels, creating first/proxy materials. Production/deadline Produce work within specifications and maintain workflow pipelines within given deadlines. Feedback Model proxy assets. Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Collaboration/communication Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.​​​​​​​ Ce que nous recherchons Un solide portfolio présentant des niveaux jouables avec des éléments géométriques créés. Expérience et maîtrise des logiciels de modélisation 3D couramment utilisés dans le domaine (Maya, Max, Blender, ZBrush, Photoshop ou leurs équivalents). Interpréter des concepts d'un point de vue artistique ou aller au-delà de l'idée initiale de manière créative. Démonstration de la mise en scène narrative. Une bonne compréhension des techniques artistiques traditionnelles, ainsi que des compétences fondamentales en matière de conception (notions de base en composition et en mise en page, forme, texture, valeur et couleur). Expérience dans l'utilisation d'Unreal Engine (ou d'un logiciel équivalent). Maîtrise parfaite des flux de travail modulaires. Capacité dans l'utilisation des nuanceurs rendu basé sur la physique et des cartes normales. Adaptif(-ive) Capacité à recevoir et à mettre en pratique un retour d'information. Volonté d'apprendre et de s'adapter à de nouveaux styles, techniques et flux de travail. Capacité à collaborer avec les responsables et les différents départements pour résoudre les problèmes artistiques et techniques. Excellente aptitudes à la communication orale et écrite en anglais Logiciel Unreal Engine , Maya/3dsMax, Blender, Zbrush, Photoshop Expérience Au moins 3 ans d'expérience dans le développement de jeux AAA sur console et PC, dont 1 an avec Unreal Engine Vous avez peut-être Des compétences en arts traditionnels, associées à des compétences fondamentales en graphisme (typographie, couleur et lumière). Expérience dans l'utilisation d'Unreal 4/5. Compétences en modélisation d'environnements. Expérience en conception de niveaux. -------------------------------------------------------------------- Must have qualifications Strong portfolio showcasing playable levels with created geometry. Experience and knowledge of industry-standard software packages for 3D modeling. (Maya, Max, Blender, ZBrush, Photoshop, or their equivalents). Artistically interpret concepts or creatively push beyond an initial ideation. Demonstration of narrative set dressing. A solid understanding of traditional art skills along with foundational design competencies (basics of composition and layout knowledge, shape, form, texture, value and color). Experience working with Unreal Engine (or equivalent). Full understanding of Modular Workflows. Ability to use PBR shaders and normal maps. Adaptive. Ability to receive and implement feedback. Willingness to learn and adapt to new styles, techniques and workflows. Ability to collaborate with department leads, and different departments to solve artistic and technical challenges. Strong verbal and written communication skills in English. Software Unreal Engine , Maya/3dsMax, Blender, Zbrush, Photoshop Experience 3+ years in AAA console/PC game development, including 1 year in Unreal Engine ​​​​ Nice to have qualifications Traditional art skills along with core graphic design competencies (typography, colour, and light). Experience working with Unreal 4/5. Environment modelling skills. Level Design experience Ce que nous offrons: Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle). Une couverture dentaire complète, y compris les soins dentaires. La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. Une semaine de congé payé pendant les vacances d’hiver. 20 jours de congé payé et 5 jours de congé de maladie payé. Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge. Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial. L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font. ----------------------------------------------------------------- What we offer: Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). Full Dental coverage, including major dental. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental well-being sessions are included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. *We are looking for an Environment/Level Artist for a fully remote role in Canada. The ideal candidate should have strong Unreal Engine skills. People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier. ----------------------------------------------------- People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Vacancy posted 5 days ago
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