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Concepteur(-trice) de niveau / Level Designer

$1,000 per month
Full-time

People Can Fly

Définir et construire des niveaux et être prêt à les répéter de manière intensive (tester et fournir / mettre en place un retour d'information Collaborer avec le département visuel / maillage pour garantir que les niveaux sont de la plus haute qualité visuelle, tout en conservant la jouabilité et le plaisir, ainsi qu'avec les équipes de concepteurs et de codeurs, en créant des plans aussi amusants que possible et en intégrant toutes les nouvelles fonctionnalités dans les niveaux intégrés Propriété complète - de la conception sur papier à la phase de boîte blanche, en passant par le script, l'itération, le débogage et l'optimisation - jusqu'à la sortie du jeu. Participation au travail des équipes d'intervention dédiées et bien établies. Peut occasionnellement intégrer de nouveaux employés. ----------------------------- Blocking and building levels and willingness to repeat them intensively (testing and delivering implementing feedback Collaborate with the visual / meshing department to ensure that the levels are of the highest visual quality, while maintaining gameplay and fun, as well as designer and coder teams, creating maps as fun as they can be and integrating any new features into the built-in levels Full ownership - from paper design, through whitebox phase, scripting, iteration, debugging, optimization - to delivery. Takes part in work of dedicated established Strike Teams Occasionally can onboard newhires Généralement 3 ans ou plus d'expérience professionnelle dans le domaine de la conception Expérience de titre AAA livré Expérience en conception de niveaux – pratique et théorie (points de repère, itinéraires, lignes de vue, terrains de combat) Connaissance de Maya, 3DS Max ou d'un logiciel 3D similaire Connaissance du script visuel Expérience dans l'utilisation d'outils de suivi des bogues, de préférence JIRA Capacité à traiter, comprendre et mettre en place les retours d'information Compréhension générale des processus créatifs et de développement de jeux vidéo Excellente aptitudes à la communication orale et écrite en anglais Un esprit d'équipe et une ouverture d'esprit Forte éthique professionnelle et motivation personnelle La maîtrise de l'anglais est une exigence du poste, compte tenu des interactions régulières avec nos intervenants et partenaires situés hors Québec. --------------------------------- Typically 3+ years of professional level design experience Shipped AAA title experience Experience in level design – both practice and theory (landmarks, routes, lines of sight, combat arenas) Knowledge of Maya, 3DS Max or similar 3D package. Familiarity with visual scripting Experience working with bug-tracking tools, preferably JIRA Ability to process, understand and implement feedback General understanding of creative and game development processes Strong verbal and written communication skills in English Open-minded team player attitude Strong work ethic and self-motivated Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec. Ce que nous offrons: Un ensemble d’avantages sociaux payés à 100 % par PCF La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle) Une couverture dentaire complète, y compris les soins dentaires La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour Une semaine de congé payé pendant les vacances d’hiver 20 jours de congé payé et 5 jours de congé de maladie payé Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font ----- What we offer: Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage). Full Dental coverage, including major dental and orthodontics. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. *The role is open to candidates only from the game industry who are based in Canada. People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier. ------------------------------ People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Vacancy posted 10 days ago
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