Principal Rendering Technical Artist (Apex Legends)
$138.7k - $199.9kRespawn Entertainment
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide. We are looking for a Principal Technical Artist - Rendering to join our Apex Legends team to help design and deliver future-forward rendering and content creation capabilities. As a Principal Technical Artist on the project, you will be working within a multidisciplinary R&D group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production. Why Join Us? This role is an opportunity to participate in dedicated, long term R&D initiatives. As a Principal you will have broad agency to guide and deliver solutions as you see fit. This role will have a significant impact on our product and your work will be highly visible to our players. Responsibilities Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game. Be a champion for technology that meets high performance expectations and technical constraints. Test and validate new rendering systems, set best practices, and train content teams on their use. Be a champion of high performance and optimization, establishing how to wring the most out of our systems and guiding our content teams with best practices. Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions. Qualifications 12+ years of professional game development experience. Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals. High level of proficiency with shader programming in HLSL, GLSL, or similar languages. Demonstrated ability to modify or implement shaders directly in a codebase without the use of a graphical editor. Broad knowledge of modern real time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines. Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority. Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden. Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology. Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD
$138.7k - $199.9k
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