Senior UI Technical Designer (TEMP) - Unannounced Game | Irvine, CA or remote
$80.8k - $149.4kBlizzard Entertainment
- Remote job
Job Title Senior UI Technical Designer (TEMP) – Unannounced Game | Irvine, CA Team Name Unannounced Project Requisition ID R027326 At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic experiences that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior UI Technical Designer to help craft a new, unannounced game for Blizzard. Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned with our core Blizzard values to add to our team of dedicated game makers. As a key member of the development team, you’ll bridge UI design and engineering, enabling designers to build expressive, scalable, and high‑performance UI with minimal engineering dependency. You’ll help define and implement a technical UI foundation that supports fast iteration and allows designers to own and evolve the UI. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on‑site days. While hybrid is the standard arrangement, you’re also welcome to work on‑site full‑time if you prefer. This is a temporary position lasting 6 months. Responsibilities Design, implement, and support UI systems and workflows that empower designers to independently create and modify UI content. Serve as the technical bridge between UI design and engineering, translating design needs into effective, practical solutions. Build and maintain UI layouts, styles, and behaviors using Unity UI systems, including UI Builder and Visual Scripting. Partner with UI Engineers to ensure UI systems are scalable, maintainable, and performant across platforms. Collaborate closely with artists, designers, and audio to ensure UI visuals, motion, and feedback are cohesive and production‑ready. Diagnose, debug, and resolve UI‑related technical issues within the engine. Create and maintain clear documentation and best practices to support consistent adoption of UI workflows. Anticipate UI technical risks and evolve systems to support future content, tooling, and team needs. Qualifications 8+ years of professional game development experience, focused on UI design, technical design, or UI implementation, including shipping at least one AAA game with significant UI scope. Hands‑on experience designing, implementing, and iterating on UI systems directly in a game engine. Strong understanding of modern game UI architecture, workflows, and best practices, with experience supporting scalable and maintainable systems. Hands‑on experience with Unity UI systems, including UI Builder, layout tools, data‑driven UI concepts, and visual scripting or similar tools. Solid scripting ability (e.g., C#, Lua, or equivalent) to support UI systems and behaviors when needed. Strong debugging and problem‑solving skills, particularly related to UI implementation, performance, and stability. Proven experience collaborating across disciplines, including design, engineering, art, and audio. Excellent communication skills, with the ability to explain technical concepts clearly to non‑engineers. A designer‑first mindset, strong ownership mentality, and a collaborative approach when working in ambiguous, evolving technical environments. Bonus Points Experience working on data‑driven or MVVM style UI systems. Experience supporting live patchable UI content and addressable asset workflows. Familiarity with accessibility considerations in UI design. Passion for a wide variety of game genres and platforms. Required Application Materials Portfolio or examples demonstrating UI systems, workflows, or in‑engine UI implementation. Benefits Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance. 401(k) with Company match, tuition reimbursement, charitable donation matching. Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave. Mental health & well‑being programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others. If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. EEO & Legal We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. #J-18808-Ljbffr Blizzard Entertainment
$97.2k - $179.9k
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