3D Animator
TicToc Games
About the Role We are looking for motivated and passionate 3D animation experts to join our team! As an experienced 3D animator, you have the determination to push boundaries and create kick-ass animations. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level.
Responsibilities Collaborates with Art Director and other artists to finalize animations for each project; provides artwork for review at appropriate stages and applies feedback accordingly, with quick turnaround.
Animate the provided character rig (and props), relying more on your instincts as a keyframe animator than on automation.
Communicate with Producers and the Art team to ensure deadlines are met.
See through the implementation of said animations with the Tech Art team, making sure for technically sound clips, and make revisions when needed
Project, manage, and maintain well-organized working files to facilitate file sharing and collaborative work.
Manage workload and milestone requirements by following and/or determining task priorities, time estimates, and scope while proactively raising issues to the team as needed.
Requirements 3+ years practical animation experience working in interactive media/video game setting (or a strong portfolio equivalent)
Expert knowledge of Maya’s animation toolset
Advanced and applied understanding of animation principles and techniques (timing, staging, anticipation, squash and stretch, etc.), with strong grasp of these principles in video game context.
Possess a working knowledge of good topology for 3D models, applying changes where needed to expedite animation tasks
Strong problem-solving methodology
High work ethics and open-minded attitude with excellent communication skills in English, including the ability to give, receive, and solicit constructive written, verbal, and other feedback.
Unrelenting self-motivation and initiative to raise the bar of animation quality in our games.
Pluses Experienced animator who has an overlapping knowledge in Unity engine’s animation tools
Good knowledge of skinning and rigging tool in Maya is a huge plus
Good command of traditional/hand-drawn animation is a plus, but not required
A good understanding of the pipeline for game development
Experience with ZBrush modeling toolkit
Loves video games and making them!
A shipped title that includes your work would be really awesome
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