Senior Material Technical Artist
$46.77 - $70.14 per hourSony Interactive Entertainment
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to Play — it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 6 Month contract role.
PlayStation Studios Visual Arts | Remote This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts (PSSVA) provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more! Our team is always at the cutting edge of technology and partners with the industry's best minds and companies.
You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games.
We are seeking a highly talented and motivated Senior Materials Level Artist to contribute to an upcoming AAA project. The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar. This role involves creating both in game and cinematic quality materials along with in level modeling and world building for assigned environments, ensuring exceptional visual fidelity and consistency throughout the project.
Core Skill Areas Materials & Texturing
Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels.
Maintain visual consistency and quality standards across the project.
Environment & Level Art
Work directly within game levels, including:
Asset placement that drives an immersive player experience.
Create integrated environmental looks through:
Material blending.
Ground to asset transitions (skirting).
Environmental storytelling (age, wear, erosion, and historical narrative)
Handle traditional environment art tasks from:
Custom asset creation.
Final shippable quality art.
Partner with Art Directors, Leads, Technical Artists.
Help define and improve the game's visual direction with each deliverable.
Balance visual quality with performance constraints.
6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles
Proficient with Autodesk Maya and traditional modeling pipelines
Portfolio that demonstrates materials created using both procedural and traditional techniques
Strong understanding of PBR material workflows, standards and surface/light Interactions
History shows a strong understanding of game development with a focus on materials usage within a world building pipeline
Proficient at applying surface details and controlling shader features that represent a wide variety of material types
Expert knowledge of Adobe Photoshop and traditional texture baking techniques
Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
Experience optimizing games for performance and memory
An advanced understanding of game and cinematic art asset creation
Ability to learn new game engines and tools rapidly
Experience working with external outsource vendors
2D graphics experience
As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision.
The estimated base pay range for this role is listed below, this is an hourly rate. $46.77 —$70.14 CAD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment. Sony Interactive Entertainment
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