Senior Systems Designer - Monetization Features (Apex Legends)
Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises. Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems that drive player value, engagement, and satisfaction in Apex Legends. Working closely with the Senior Systems Director, you’ll help define monetization strategies that balance player experience with live service goals, ensuring that spending feels fair, fun, and aligned with Apex Legends’ long-term vision. As a Senior Systems Designer focused on monetization features, you will design, tune, and iterate on systems that support Apex Legends’ live service economy—including in-game stores, battle passes, cosmetic offerings, promotions, and pricing strategies—with player value being your chief goal. You’ll collaborate with cross-functional partners in product, UX/UI, analytics, engineering, live ops, and marketing to build monetization experiences that feel rewarding and player-first. This role is based onsite (Los Angeles, Vancouver, or Madison) and plays a key part in shaping the future of Apex’s business and player engagement ecosystem. Responsibilities Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings. Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals. Collaborate with product management and data analytics partners to achieve a deep understanding of player needs and values. Use data, player insights, and market trends to inform decisions and optimize system performance. Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences. Qualifications 6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features. Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior. Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes. Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems. Excellent documentation, communication, and collaboration skills. Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement. Prior experience with battle pass systems and seasonal monetization features. Familiarity with in-game marketing or live ops promotional strategies. Experience with A/B testing or experimentation frameworks. Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems. Pay Transparency - North America The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). Compensation and Benefits Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (three weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, ten weeks paid time off to bond with a baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment-qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
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