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Environment Artist [Contract] (Retro Studios)

Nintendo of America

THIS IS AN ONSITE CONTRACT POSITION – Austin, TX Position includes: Health care benefits available Paid time-off provided Paid holidays observed RETRO STUDIOS Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting‑edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward‑thinking culture. With year‑round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world‑class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for Switch 2. Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various other tools. Utilizing kits for environment creation and planning out kit needs. Constructing organic and hard surface environments in proprietary software that meets quality standards. Create compelling environments with an emphasis on environmental storytelling. Standard world building/set dressing of environments. Work closely with art direction and leads to capture desired goals of look and play space. Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space. Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS Portfolio that demonstrates strong environment art executed in game. Comfortable receiving and giving constructive criticism and making artistic adjustments. Understanding of scale, proportion, attention to detail and composition is a must. Ability to texture and execute in game assets is a must. Proficiency in organic and hard surface modeling. At least 4 years’ experience working as an environment artist in game development. Driven to learn and develop new methods and techniques for creating game art. Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline. Thrives working in a collaborative development environment. SPECIAL NOTE This role requires a strong portfolio that focuses on environmental creation. We will accept intermediate to senior applicants. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other. #J-18808-Ljbffr

Vacancy posted 14 hours ago
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