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$17.13 - $18.25 per hour
DigiPen Institute of Technology in Redmond, WA, is seeking a part-time Student TA for MUS-250L (Brown) to assist with in-class activities, grading, and sound design feedback for game projects. Fridays 9:00-10:50 a.m., 10 hours per week; wage range $17.13-$18.25 per hour...SuggestedHourly payPart timeRemote work10 hours per week- ...established. Record and edit voice-over sessions, coaching and directing voice actors to capture the right performance. Create and modify FMOD projects, building and maintaining sound events, mixing structures, and parameters for accurate, efficient integration with game...SuggestedWork experience placementCasual workLocal areaImmediate startNight shift
- ...such as (but not limited to) EastWest, Native Instruments, iZotope, Waves, etc. Basic understanding of audio middleware tools such as FMOD and Wwise. Designing and creating the overall soundscape of a game, finding equal balance of both style and function. Creating...SuggestedFull timeFlexible hours
- ...experience in **game sound design*** Hands-on experience with **Sonity** or comparable adaptive/interactive audio middleware (*Wwise*, *FMOD*) — Sonity experience strongly preferred given our current pipeline* Expertise in **sound synthesis**, for building custom and...SuggestedFull timeRemote work
- ...a commercially available Digital Audio Workstation. Experience recording and editing voiceovers and sound effects Familiarity with FMOD Studio or other interactive audio middleware is a plus. Gaming industry experience is preferred, but not required. Knowledge, Skills...SuggestedWork experience placementLocal area
- ...a commercially available Digital Audio Workstation. Experience recording and editing voiceovers and sound effects Familiarity with FMOD Studio or other interactive audio middleware is a plus. Gaming industry experience is preferred, but not required. Knowledge, Skills...SuggestedWork experience placement
- ..., and ConstraintLayout Knowledge of AI algorithms/frameworks (TensorFlow, PyTorch) Experience with Unity 3D and audio APIs (NAudio, FMOD) Personal Attributes Excellent communication and presentation skills Independent yet collaborative team player Creative, methodical,...SuggestedHourly payContract workShift work
- ...to shape how players hear and feel the world, guiding in-house talent and building complex audio systems. You should have 5+ years in game audio, a portfolio demonstrating adaptive audio, and deep knowledge of Unreal Engine 5, Wwise or FMOD. #J-18808-Ljbffr HoyoverseSuggested
$17.13 - $18.25 per hour
...sound design and audio production workflows, particularly as they relate to game development. Familiarity with audio middleware such as FMOD or Wwise, and integration into game engines like Unity or Unreal. Clear and professional communication skills. Prior experience in...SuggestedHourly payRemote work- ...Responsibilities include composing, producing, and mixing music, creating custom SFX, and recording Foley and voiceovers. Proficiency with Pro Tools/Logic Pro and FMOD Studio is essential, with a strong emphasis on teamwork and adaptability. #J-18808-Ljbffr Light & WonderSuggested
- ...design & background C/C++ and/or Java Mobile App Development DSP Preferred Experience with: OpenAL Android and/or iOS Streaming Audio FMOD, Wwise or equivalent Game Engines Optimization Bonus Experience with: HRTF processing & theory Ambisonic Microphones & Arrays Audio...Suggested
$185.2k - $258k
...implementing, mastering, and shipping audio ~6+ years of professional experience directly working with audio middleware (i.e. Wwise, FMOD, Unreal Audio, etc). ~5+ years of professional experience as a Lead Sound Designer ~5+ years of proven experience managing and...SuggestedTemporary workLocal areaFlexible hours- ...using a commercially available Digital Audio Workstation.Experience recording and editing voiceovers and sound effectsFamiliarity with FMOD Studio or other interactive audio middleware is a plus.Gaming industry experience is preferred, but not required.The ability to play...SuggestedFull timeLocal areaImmediate start
$135k - $175k
...gameplay. Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 strongly preferred). Expertise with Wwise or FMOD, especially for large-scale projects with multiple systems and complex routing. A strong personal relationship with games. You play...SuggestedRelocation package- ...audio, and support quality assurance while working remotely. Key responsibilities Implement client features in Unity 6.3 (C#, URP, FMOD) within an existing codebase and the client's SDKs Build gameplay and UI features, including challenge modes and progression screens...SuggestedFull timeRemote work
- ...composers to define and achieve the desired audio experience. Implement audio assets using industry-standard audio middleware (e.g., Wwise, FMOD) and game engines. Mix and balance audio elements to ensure clarity, impact, and consistent quality across different scenarios....
- ...high-quality gaming audio. The role requires 10+ years of professional audio experience, proficiency in Pro Tools or Logic Pro, and familiarity with FMOD Studio. You will collaborate across disciplines, maintain organized files, and adapt to evolving #J-18808-Ljbffr...
- ...Israel, India, and Ukraine, document processes in Excel, and ensure high-quality, studio-style sound that fits the game spirit. Proficiency with FMOD, Cubase, Adobe Audition, and Jira/Confluence is preferred, with a Bachelor’s in Music or related field. #J-18808-Ljbffr...

