Senior Systems Designer Job Description Template
Our company is looking for a Senior Systems Designer to join our team.
Responsibilities:
- Test, prove or disprove said hypotheses through use of prototypes, simulation and actual live deployments and adapt systems accordingly;
- Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets;
- Identify and develop opportunities for fair monetization and business practices;
- Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc);
- Create, maintain and champion the documentation and evangelization of designs towards the development team;
- Work closely with developers in the implementation of said games systems and be open and ready to iterate and adapt based on technical challenges;
- Coordinate work initiatives and priorities across multiple feature teams;
- Create and maintain documentation for new and existing systems;
- Work with leads across disciplines to design new systems, economy flows, and loops;
- Function effectively as a leader and/or team member in collaborative, cross-disciplinary feature development teams;
- Partner with designers to concept, iterate, and implement new systems and game loops;
- Where appropriate, provide feedback and mentoring to other systems designers;
- Develop hypothesis about system behavior, flow, and emergent system behavior;
- Provide, receive and integrate feedback on all aspects of game development;
- Utilize business intelligence reporting to drive data informed decisions.
Requirements:
- Experience developing and playing MMORPGs;
- Familiarity with Agile development methodology and experience with Product Ownership a plus;
- Excellent written and verbal communication skills;
- Technical writing familiarity with close attention to detail;
- 5+ years experience developing or maintaining systems in a shipped or live game;
- Proficient with Microsoft Excel and Microsoft Word or equivalent.